Ati says | ||||
Has anyone heard of this? It's a basic variant that accesses Direct X protocalls. Basically, It's BASIC with a 3d engine built in. It's probably unlikely that anyone here has heard of it, but it's worth a shot. It's really a neat engine, although somewhat limited. |
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Total Topic Karma: 1 | - More by this Author |
hx10 says |
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I have heard of this, but I've never done anything with it because I'm not good with 3D stuff at all . | ||||||
- 26 January, 2007 |
Ati says |
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Well, it's actually pretty easy to use (comparatively speaking); the one problem with it is that like most languages that act as a 'go-between' for something else, it has a lot of possible choices made for you, which makes it hard to do certain things. | ||||||
- 26 January, 2007 |
n2liquid says |
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Firstly hello, folks! Hx10, I know that program. And I probably should say you what I really think about it, and so be it: Don't use that. If you want to make a funny 3D game, you should give Blitz3D a try. It is also based on BASIC, but it is MUCH more powerful. I see many ppl starting a project on it, saying that it "seems to be more professional than Blitz3D". After they moved on to Blitz3D, and if the project still gets bigger, they head to C++ with DX or OpenGL with WinAPI. I really don't like to make games with Blitz3D, Dark Basic, or whatsoever, simply because they, trying to simplify everything, hide you many IMPORTANT details. Conslusion: Use such stuff for joking purposes, not big projects, for you will not finish. If you need something medium-/big-sized, you will sooner or later put your hand on C++. Blitz3D website: http://www.blitzbasic.com/. See yah! |
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- 31 January, 2007 |
Ati says |
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I'm afriad I have to disagree with you on some of your points. It's true C++ is more powerful for those who want to have a very specific, detailed engine, but for many purposes, Darkbasic, Blits3D, etc. are perfectly fine. There have, in fact, been several commercial quality games made using Darkbasic (see Firewall). But yes, if you intend to actually publish your game on a large scale, and have a significant number of man hours or dollars invested in your project, C++ or similar is probably the way to go. |
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- 31 January, 2007 |
Andrex says |
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XNA all the way. | ||||||
- 16 February, 2007 |
Ati says |
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XNA looks interesting, but its based on C++, which is somewhat harder to deal with than BASIC. | ||||||
- 17 February, 2007 |
Andrex says |
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XNA is based on Microsofts. C# language. Video tutorials: http://msdn.microsoft.com/vstudio/express/visualCSharp/learning/ Visual C# Express site (free download, no ads, not a trial): http://msdn.microsoft.com/vstudio/express/visualcsharp/ XNA Developer center (once again, free for download, comes with models, textures, and code for a full game): http://www.msdn.com/xna C# makes some leaps from Java and is a blessing to work with, especially with XNA. |
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- 17 February, 2007 |
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